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The CosEvent_Service crashes if an event consumer does not return from it's push method (e.g. if it 'hangs' while trying to perform some task or if the CosEvent_Service service times out before the task is complete). There is no problem if the consumer actually crashes/exits completely.. My CEC_Factory is configured with the following: static CEC_Factory "-CECDispatching mt -CECDispatchingThreads 3 - CECConsumerControl reactive -CECConsumerControlPeriod 1000 - CECConsumerControlTimeout 1000" Reproduce: The easiest way to reproduce it would be to put an infinite loop in a push method. I discovered it when writing a console app under windows. In windows 2000, if the mouse is clicked on the console (to cut some text) then the console app is paused. This has the same effect (since the app can't return from the push method). The CosEvent_Service gets a StackOverflow and then throws an exception.
Sometimes, it gets an access violation in ace\OS_NS_stdio.cpp line 160. It looks like it's trying to print the following log message to stderr: "TAO (%P|%t) - Leader_Follower[%d]::wait_for_event, handle_events failed" but it crashes instead!
Assigning to tao-support